YEAR WALK MEANING FREE
“I think the best thing might be to free oneself from the traditional thinking of rigid rules and just try different things. Flesser says that the best way to approach Year Walk is to free your mind don’t think about the game mechanically, and instead think of it experientially. It’s an interesting build-up that the best puzzle games nail. Also, as you interact with puzzles and meet the things that dwell in the game’s world, you slowly start to wrap your head around the game’s vocabulary and systems and how they interact with each other. Similar to, say, Myst, Year Walk presents you with a world and a very specific task (get into the church grounds) and leaves you alone to figure out all the stuff it takes to do it. “Things just snowballed from there and we decided to work together to re-work into a game."ĭigging a bit deeper, you could also call Year Walk an adventure puzzle game. It was odd and fascinating, and seemed to have an almost game-like structure," he says.
YEAR WALK MEANING MOVIE
“Then my friend Jonas Tarestad presented a short movie script called Årsgång to me early 2012. “We had talked for a long while about doing something mysterious or horror-like - even though I wouldn’t define Year Walk as horror - so that has always been in the back of our heads, but there’s never been a real opportunity or great idea to match that will," Simon Flesser, one half of Simogo, tells us. My mind wants to put this in the “horror" category, but Simogo rejects that. You’re isolated, the world is dark, there’s a lot of blood, and even a couple of scares. It’s wild how different it feels in comparison to Simogo’s other stuff, but the fit is oddly snug the game’s washed-out grainy look and moody sound design work together well to create an atmosphere filled with suspense, while the game’s meditative mechanics keep you hooked in.Īt least during the first hour, Year Walk feels like a horror game. It’s kinda the opposite.Īt the top-level it’s a creepy first-person, 2D puzzle game that wants to give you the chills. Unlike these games, Year Walk isn’t tonally cheerful or welcoming. This is the setup for Year Walk, the next game from Simogo, creators of Bumpy Road and, most recently, a rhythm puzzle game called Beat Sneak Bandit. He’ll see things that go bump in the night - and they might get him with tooth, hoof, or claw. Along the way, he’ll experience the supernatural. He sits alone in a dark room, cold and hungry, before he leaves for the church. A walker can’t force the walk to reveal what he wants to know it’s up to the walk.Ī walker can’t have food or drink or company before the walk. He might learn if he’ll lose a family member in the future. The purpose of the walk is to see the future, to divine, through a curious process that takes place at the local church, what will happen to him. On Christmas Eve or New Year’s Eve, at exactly midnight, a year walker leaves his cabin and begins his walk.